![]() ![]() 10 years on, while the servers are still up, nobody’s on them. The game is intended to be played online, but unless you’ve been grinding away and got the top machines, you’re simply always going to lose because someone’s inevitably always got the best car. It just doesn’t feel finished, and every new track release brought disappointment instead of progress. Southbay Docks has some pretty snazzy special effects and feels like a clear step-up over the previous generation, but DLC tracks like Redstone Thunder Road are demonstrably bland and empty. The DLC tracks’ quality is also quite plainly lower than that of the included trio. What there is simply isn’t memorable enough or varied enough, even by Ridge Racer’s own standards. Normally at this stage, I would point to Sega Rally Championship, Daytona USA (the car from which is available here as a DLC purchase!) and, yes, the original Ridge Racer and say: “three tracks is plenty, if they’re good enough”.īut while three tracks is plenty if they’re good enough (damn it, I still said it), even I have to admit it’s too few here. ![]() To make up for this, the game was a mere £20, perhaps encouraging everyone to buy into it and then upgrade their game with add-ons, which were (and remain) reasonably cheap, most coming in at around £1.19-£1.99. In its cartridge and original download form, it’s only got four tracks to race around. ![]() Starting a new game in 2021, unlike the full-fat offering on PSP a generation previously, Vita’s Ridge Racer is diminutive, to say the least. But while I evidently found the then-new generation of 2011 more exciting than most, I can take off my nostalgia goggles it’s time for some real talk. ![]()
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