This is partially the fault of Carlos' assault rifle, which so powerful - and ammo is so plentiful in RE3 - that downing zombies feels more like completing a chore than defeating a threat. Seemingly to offset this loss of progress, the police station also feels easier to take on and simpler to navigate than other areas of the game. Instead, they're thrown into the shoes of a different character with a completely different set of weapons and items, essentially resetting the progress they've made gathering materials and ammo. The end of Jill's several Nemesis chase sequences would be the perfect time for players to restock, get their bearings, and master a new location. Players get a feel for the layout of an area, killing monsters and collecting valuable resources along the way. The online multiplayer game Resident Evil Resistance is certainly a welcome addition to bump your playtime, but sadly pales in comparison to classic Resi spin-offs such as Mercenaries.Part of what makes Resident Evil 3's twisting level design compelling is the feeling of slowly mastering a location. The extra items you can purchase at the end are a nice touch, but not quite enough to compel you to jump back into the exact same six hours when you finish. So it's just hard to justify at full price. The game stacks up at a similar runtime to the 1999 original, but with fewer puzzles, more checkpoints and no saving ribbons to worry about, it's far easier to blitz to the conclusion than ever before. Overall, Resident Evil 3's gameplay is solid, fun and thrilling, it's definitely worth playing at some point, but tragically it's all too short-lived. Overall, Resident Evil Resistance is a fun distraction, but with its numerous points counters and on-screen notifications, clunk graphics compared to Resident Evil 3 and cheesy clichés, it feels like someone else parodying Resident Evil rather than a significant mode enriching the franchise, especially compared to the seminal spin-off Mercenaries mode from Resident Evil 5 and 6. It's very tricky, especially against more adept Survivors, but probably offers more challenge and depth taking on real-life players in the long run. Playing as a Master is very fiddly to control, as you need to plan ahead and place enemies for four players who are often in separate areas of the map. Teamwork definitely helps while you're playing and even one or two good players can easily zip through a level and past an inexperienced master to the end without much help. The game also omits the optional choices, which slightly altered the original's story and ending, although that's not sorely missed.Įach game grants you around 3,000-4,000 points, but each cosmetic upgrade costs around 50,000, so don't expect to be trying new outfits anytime soon. The story hits most of the same beats from the original, while adding in some new locations and missing out some moments altogether. Jill's action man ally Carlos Rivera is part of the squad and this time he's playable more often. Jill needs to rescue some Raccoon City citizens while tangling with UBCS – a combat unit dispatched by Umbrella, the evil company behind the city's new zombie infestation. Hero STARS policewoman Jill Valentine is recovering from her experience in the doomed mansion before she's shortly plunged back into the horror and pursued by the new (almost) unstoppable squishy Terminator, Nemesis. Resident Evil 3 takes place in 1998, a mere 24 hours after the Spencer Mansion incident covered in the first Resident Evil game and begins before Leon and Claire's escape from Raccoon City, then continues beyond the events of Resident Evil 2. Resident Evil 3 remake review: Nemesis vs Jill Valentine Resident Evil 3 does throw in the new online multiplayer Resident Evil Resistance to bolster the value, but sadly due to its online RPG elements, very slow grind and daft mechanics, it feels like a poor consolation. Admittedly, the game does grant you new weapons and tools to buy at the end of a play-through in order to mix things up for next time, but you hardly get enough points from one standard play-through to buy many of them.
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